Den här översättningen är inte klar ännu. Den här sidan är just nu på engelska.

Gå till den engelska sidan

Desk workers recharge with VR workouts in just 5 minutes

NCT ID NCT06889597

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 25, 2026 · Last updated Jun 26, 2026 · Updated 1 time

Summary

This study tested whether short virtual reality (VR) or mixed reality (MR) exercise breaks during the workday can improve mood and thinking. Twenty-eight office workers who don't exercise regularly tried 5-minute VR exergaming, MR exergaming, or passive rest. Researchers measured their mood, reaction times, and heart rate to see if active breaks help.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Virtual reality (VR) and mixed reality (MR) exergaming
What this could lead to
If it works, this could point toward a simple way to boost mood and focus during the workday using short, active breaks.
What could go wrong
This is a small, early study with only 28 people. The results may not apply to everyone, and the effects might be small or short-lived.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

28 people

The number who actually took part.

Started

Mar 2025

Finished

Jun 2025

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

18 years and older

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Aged 18 years and older * No regular physical exercise in the last three months (less than three days per week, less than 30 minutes per session) * No prior experience with VR/MR technologies * No history of neurological or cardiovascular disorders * No epilepsy, vertigo, or inner ear conditions * No use of medications affecting the central nervous system * Low or moderate physical activity levels, as assessed by the International Physical Activity Questionnaire (IPAQ) * Cleared for physical activity based on the Physical Activity Readiness Questionnaire (PAR-Q) Exclusion Criteria: * High physical activity levels as indicated by the IPAQ * Not meeting the safety criteria for physical activity according to the PAR-Q * Individuals experiencing dizziness, nausea, or discomfort while using VR/MR * Vision impairments that prevent the use of VR/MR headsets * Pregnant individuals

Get updates

Get notified about this study

Sign up to get updates when this study changes or when new studies for Active video games (AVG) are added.

Vår säkerhetsrekommendation!

Genom att skicka in godkänner du våra Användarvillkor

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Akdeniz University

    Konyaalti, Antalya, 07070, Turkey (Türkiye)

More trials for these conditions

Other studies related to the condition(s) this trial covers.