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VR dance game tested as a new way to beat the blues
NCT ID NCT07482852
First seen Jun 26, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study tests whether playing a virtual reality music-movement game can improve mood and social connection in young adults aged 18-25 with mild to moderate depression or anxiety. Participants will be split into three groups: one playing a social VR game with others, one playing alone, and a waitlist group. The goal is to see if the social version helps more than solo play or no intervention.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- virtual reality music-movement exergame
- What this could lead to
- If it works, this could offer a fun, non-drug way to help young adults feel less depressed and anxious.
- What could go wrong
- This is a small, early-stage trial with no blinding, so results may not be reliable. The intervention is behavioral, so effects may be modest.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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About 130 people
The number the study aims to enrol. It can still change while the study runs.
- Expected to start
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Apr 2026
An estimate. Start dates often move.
- Expected to finish
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May 2028
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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18 to 25 years
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Aged 18 to 25 years * Meeting criteria for mild to moderate depression (BDI-II score 14-28) or anxiety (BAI score 8-25) * Able to understand the study procedures and provide informed consent * Willing to participate in the VR intervention and complete all assessments Exclusion Criteria: * Diagnosis of severe mental illness (e.g., psychosis or severe psychiatric disorders) * Severe motion sickness or intolerance to virtual reality * Currently receiving structured psychotherapy or psychological intervention * Any medical condition that would prevent safe participation in moderate physical activity
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
How to take part
Only the study team decides who joins. These are the ways to reach them.
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The official record
ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.
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A doctor treating you
A doctor who knows your case can contact a study site on your behalf, and can tell you whether this study is worth pursuing at all.
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