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Virtual reality could turn needle sticks into a game for kids

NCT ID NCT07740850

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Aug 03, 2026 · Last updated Aug 04, 2026 · Updated 1 time

Summary

This trial tests whether virtual reality (VR) distraction can reduce pain in children aged 6-11 during intravenous cannulation or blood sampling in a pediatric emergency department. Half of the participants receive standard care, while the other half wear a VR headset showing age-appropriate content to divert their attention. The study measures pain levels, procedure duration, cooperation, and parental satisfaction to see if VR makes the experience less distressing.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Virtual reality-based distraction using a VR headset (Meta Quest 3S) with age-appropriate audiovisual content
What this could lead to
If effective, VR distraction could become a standard, drug-free way to reduce pain and distress for children undergoing needle procedures in emergency settings.
What could go wrong
This is a relatively small, non-randomized study, so results may not apply broadly. VR may not work for all children, and some may find the headset uncomfortable or distracting.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

150 people

The number who actually took part.

Started

Sep 2024

Finished

Jan 2026

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

6 to 11 years

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Children aged 6-11 years * Requirement for intravenous cannulation or venous blood sampling in the -pediatric emergency department * Ability to understand and engage with virtual reality content * Written informed consent obtained from parent or legal guardian Exclusion Criteria: * Visual or hearing impairment preventing VR use * Neurological or developmental disorders affecting communication or cooperation * Altered level of consciousness * Hemodynamic instability requiring immediate intervention * Previous participation in the study * Refusal of participation by the child or parent/legal guardian * Contraindications to virtual reality exposure (e.g., severe motion sickness or intolerance)

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Conditions

The condition(s) this trial relates to.

agnosia Pain, Procedural

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Ege University

    Izmir, 35100, Turkey (Türkiye)

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Other studies related to the condition(s) this trial covers.