Virtual reality could turn needle sticks into a game for kids
NCT ID NCT07740850
First seen Aug 03, 2026 · Last updated Aug 04, 2026 · Updated 1 time
Summary
This trial tests whether virtual reality (VR) distraction can reduce pain in children aged 6-11 during intravenous cannulation or blood sampling in a pediatric emergency department. Half of the participants receive standard care, while the other half wear a VR headset showing age-appropriate content to divert their attention. The study measures pain levels, procedure duration, cooperation, and parental satisfaction to see if VR makes the experience less distressing.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- Virtual reality-based distraction using a VR headset (Meta Quest 3S) with age-appropriate audiovisual content
- What this could lead to
- If effective, VR distraction could become a standard, drug-free way to reduce pain and distress for children undergoing needle procedures in emergency settings.
- What could go wrong
- This is a relatively small, non-randomized study, so results may not apply broadly. VR may not work for all children, and some may find the headset uncomfortable or distracting.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Ege University
Izmir, 35100, Turkey (Türkiye)
More trials for these conditions
Other studies related to the condition(s) this trial covers.
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- Could a VR headset turn a painful IV into a game?