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VR games boost balance in stroke patients

NCT ID NCT07475598

First seen Mar 31, 2026 · Last updated May 19, 2026 · Updated 8 times

Summary

This study tested whether adding virtual reality (VR) balance games to standard physical therapy helps stroke survivors with weakness on one side (hemiplegia). 43 patients were split into two groups: one got regular therapy plus VR games, the other got regular therapy alone. After 20 sessions, the VR group showed better balance, walking, and quality of life improvements.

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Contacts and locations

Locations

  • Ankara Etlik City Hospital

    Ankara, YENIMAHALLE, 06170, Turkey (Türkiye)

Conditions

Explore the condition pages connected to this study.