VR games show promise for stroke recovery in small trial

NCT ID NCT07475598

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether adding virtual reality (VR) balance games to standard physical therapy helps people who had a stroke and have weakness on one side (hemiplegia). 43 patients were split into two groups: one got regular therapy plus VR balance exercises, the other got regular therapy alone. Researchers measured balance, walking, and quality of life before, right after, and 8 weeks later.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance

virtual reality-based balance training

What this could lead to

If it works, this could offer a fun, supervised way to improve balance and walking after a stroke, possibly enhancing daily life.

What could go wrong

This is a small, completed trial with only 43 people, so results may not apply to everyone. The VR group also got extra therapy time, making it unclear if VR itself caused any benefits.

Disclaimer Read more

This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

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Conditions

The condition(s) this trial relates to.

hemiplegia stroke disorder

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Ankara Etlik City Hospital

    Ankara, YENIMAHALLE, 06170, Turkey (Türkiye)