VR games show promise for stroke recovery in small trial

NCT ID NCT07475598

First seen Jun 27, 2026 · Last updated Jul 09, 2026 · Updated 2 times

Summary

This study tested whether adding virtual reality (VR) balance games to standard physical therapy helps people who had a stroke and have weakness on one side (hemiplegia). 43 patients were split into two groups: one got regular therapy plus VR balance exercises, the other got regular therapy alone. Researchers measured balance, walking, and quality of life before, right after, and 8 weeks later.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
virtual reality-based balance training
What this could lead to
If it works, this could offer a fun, supervised way to improve balance and walking after a stroke, possibly enhancing daily life.
What could go wrong
This is a small, completed trial with only 43 people, so results may not apply to everyone. The VR group also got extra therapy time, making it unclear if VR itself caused any benefits.

This is an AI summary of the original study and may miss details. Read our disclaimer.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Ankara Etlik City Hospital

    Ankara, YENIMAHALLE, 06170, Turkey (Türkiye)

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