VR games reveal how mental illness warps your sense of time
NCT ID NCT04432116
First seen Mar 13, 2026 · Last updated May 21, 2026 · Updated 11 times
Summary
This study uses fun virtual reality games and brain wave recordings (EEG) to explore how people with schizophrenia or bipolar disorder experience time differently than healthy individuals. Researchers will measure reaction times, errors, and brain signals during tasks that involve waiting and responding to targets. The goal is to better understand these time perception problems, which may help predict and manage mental health conditions in the future.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Study contacts
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
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Services de Psychiatrie I et II - Pôle de Psychiatrie CHRU Strasbourg
RECRUITINGStrasbourg, 67091, France
Contact Phone: •••-•••-•••• Email: •••••@•••••
Conditions
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