Could VR boxing turn your coffee break into a workout?
NCT ID NCT07749196
First seen Aug 06, 2026 · Last updated Sep 15, 2026 · Updated 5 times
Summary
This trial explores whether virtual reality (VR) exercise during work breaks can get office workers moving and feeling better. It compares three 10-minute break-time activities: a gamified VR boxing session, an instructor-led VR workout, and a traditional video exercise routine. Researchers will measure heart rate, perceived effort, mood, enjoyment, and how user-friendly the VR systems feel. The goal is to see if VR can make workplace physical activity more appealing and effective than standard video workouts.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- Gamified virtual reality exergaming (FitXR BOX mode) and serious virtual reality exergaming, compared with traditional video exercise
- What this could lead to
- If VR exercise proves more engaging and enjoyable than traditional video workouts, it could offer a practical way for office workers to add physical activity to their workday, potentially improving health and well-being.
- What could go wrong
- This is a small, short-term study (40 participants, single 10-minute sessions) measuring immediate responses only. Results may not reflect long-term adherence or real-world use, and some people may find VR headsets uncomfortable or inconvenient.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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About 40 people
The number the study aims to enrol. It can still change while the study runs.
- Started
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Jul 2026
- Expected to finish
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Dec 2026
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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24 to 60 years
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Aged between 24 and 60 years * Being a healthy adult employed full-time in an administrative office-based position at Akdeniz University * Having worked full-time in the current administrative unit for at least one year * Having a low or moderate physical activity level according to the International Physical Activity Questionnaire-Short Form (IPAQ-SF) * Not engaging in regular exercise * Having no health condition that contraindicates participation in physical activity according to the Physical Activity Readiness Questionnaire (PAR-Q) * Not having regularly used active virtual reality technologies within the previous six months Exclusion Criteria: * A history of epilepsy, migraine, vertigo, or vestibular disorder * A history of dizziness, nausea, or similar discomfort during virtual reality exposure * Current use of antidepressants or medications that affect the central nervous system * A history of neurological, cardiovascular, or orthopedic disease, except for controlled hypertension * Pregnancy * Presence of a visual or hearing impairment
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Genom att skicka in godkänner du våra Användarvillkor
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Akdeniz University Faculty of Sports Sciences
Antalya, Antalya, 07070, Turkey (Türkiye)
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