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Could VR boxing turn your coffee break into a workout?

NCT ID NCT07749196

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing This study
Running, but no longer taking on new participants.
Completed
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Aug 06, 2026 · Last updated Sep 15, 2026 · Updated 5 times

Summary

This trial explores whether virtual reality (VR) exercise during work breaks can get office workers moving and feeling better. It compares three 10-minute break-time activities: a gamified VR boxing session, an instructor-led VR workout, and a traditional video exercise routine. Researchers will measure heart rate, perceived effort, mood, enjoyment, and how user-friendly the VR systems feel. The goal is to see if VR can make workplace physical activity more appealing and effective than standard video workouts.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Gamified virtual reality exergaming (FitXR BOX mode) and serious virtual reality exergaming, compared with traditional video exercise
What this could lead to
If VR exercise proves more engaging and enjoyable than traditional video workouts, it could offer a practical way for office workers to add physical activity to their workday, potentially improving health and well-being.
What could go wrong
This is a small, short-term study (40 participants, single 10-minute sessions) measuring immediate responses only. Results may not reflect long-term adherence or real-world use, and some people may find VR headsets uncomfortable or inconvenient.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

About 40 people

The number the study aims to enrol. It can still change while the study runs.

Started

Jul 2026

Expected to finish

Dec 2026

An estimate. End dates often move.

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

24 to 60 years

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Aged between 24 and 60 years * Being a healthy adult employed full-time in an administrative office-based position at Akdeniz University * Having worked full-time in the current administrative unit for at least one year * Having a low or moderate physical activity level according to the International Physical Activity Questionnaire-Short Form (IPAQ-SF) * Not engaging in regular exercise * Having no health condition that contraindicates participation in physical activity according to the Physical Activity Readiness Questionnaire (PAR-Q) * Not having regularly used active virtual reality technologies within the previous six months Exclusion Criteria: * A history of epilepsy, migraine, vertigo, or vestibular disorder * A history of dizziness, nausea, or similar discomfort during virtual reality exposure * Current use of antidepressants or medications that affect the central nervous system * A history of neurological, cardiovascular, or orthopedic disease, except for controlled hypertension * Pregnancy * Presence of a visual or hearing impairment

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As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Akdeniz University Faculty of Sports Sciences

    Antalya, Antalya, 07070, Turkey (Türkiye)

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