Self-Compassion course cuts problematic gaming in young adults
NCT ID NCT07270315
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tested whether a 14-day online self-compassion course could help young adults reduce problematic gaming. 308 regular gamers were split into two groups: one took the course, the other waited. After the course, the training group reported higher self-compassion and less problematic gaming, partly by easing social anxiety and meeting basic psychological needs. The results suggest that learning to be kind to yourself might be a helpful tool for managing gaming habits.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- 14-day online self-compassion course (behavioral intervention)
- What this could lead to
- If it works, this could offer a simple, free way to help people cut back on excessive gaming and improve mental health.
- What could go wrong
- This was a small, completed study without a long-term follow-up. The results may not apply to everyone, and the effect might fade over time.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
-
Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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308 people
The number who actually took part.
- Started
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Oct 2023
- Finished
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Apr 2024
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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18 years and older
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Individuals aged 18 years or older. * Any gender. * Recruited through online platforms. * No restriction on educational background. * Participants who regularly engage in online gaming and are willing to reduce or modify their gaming behaviors. Exclusion Criteria: * Individuals under 18 years old or those lacking full civil capacity. * Individuals with diagnosed psychiatric or psychological disorders. * Individuals without problematic gaming behaviors or without a clear intention to change their gaming habits.
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Beijing Normal University
Beijing, China
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