Can VR brain training ease teen migraines at home?
NCT ID NCT07454798
First seen Mar 16, 2026 · Last updated Jun 22, 2026 · Updated 14 times
Summary
This study tests whether a home-based virtual reality (VR) neurofeedback program is practical and helpful for adolescents aged 10-16 with migraine. Participants use a wearable EEG headband that reads brain activity and guides the VR experience during short sessions three times a week for four weeks. The goal is to see if teens can stick with the program and if it reduces headache disability compared to a VR imagery program without neurofeedback.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Contacts and locations
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Study contacts
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
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Children's Mercy
RECRUITINGKansas City, Missouri, 64108, United States
Contact Phone: •••-•••-•••• Email: •••••@•••••
Contact Phone: •••-•••-•••• Email: •••••@•••••
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
Active substance
Immersive Neurofeedback Self-Regulation Training (INSeRT) using a wearable EEG headband and virtual reality
What this could lead to
If this works, it could offer a non-drug, home-based option to help teens manage migraine symptoms and reduce headache-related disability.
What could go wrong
This is a small, early feasibility study with only 38 participants, so results may not apply widely. The neurofeedback effect is compared to VR imagery alone, and benefits may be modest or absent.
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.