Neurology training gets a game overhaul: blockchain badges and wristbands tested
NCT ID NCT07419984
First seen Jun 24, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study tests whether a gamified teaching method—using team challenges, points, and digital badges—helps neurology residents learn and remember more than traditional lectures. About 240 residents will try both formats, wearing wristbands that track stress and attention. Researchers will compare test scores and decision-making efficiency to see if the game-based approach works better.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- gamified teaching platform (behavioral intervention)
- What this could lead to
- If successful, this could show that game-based learning helps doctors remember more and make better decisions, potentially improving medical education.
- What could go wrong
- This is a small, early-stage educational study, not a treatment trial. Results may not apply to other settings or prove long-term benefits.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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About 240 people
The number the study aims to enrol. It can still change while the study runs.
- Started
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Jan 2026
- Expected to finish
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Aug 2026
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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18 years and older
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Currently enrolled in postgraduate year 1 (PGY1), PGY2, or PGY3 of an accredited neurology residency program * No prior formal participation in structured gamified neurology teaching programs focused on clinical reasoning * Able to attend all eight scheduled grand rounds sessions across both study periods and all assessments (baseline, post-session, washout, and 3-month follow-up) * Willing to provide written informed consent and comply with all study procedures, including wearing the Empatica E4 wristband during teaching sessions Exclusion Criteria: * Scheduled off-service rotations, vacation, or other commitments that would prevent attendance at any study session or assessment * Uncorrected severe visual or auditory impairment that would limit participation in multimedia-based gamified sessions or case presentations * History of skin conditions or allergies that would preclude wearing the Empatica E4 wristband (e.g., contact dermatitis) * Inability to provide informed consent (e.g., cognitive impairment or language barrier)
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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West China Hospital of Sichuan University
Chengdu, Sichuan, China
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