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Can a video game stop teens from gambling?

NCT ID NCT06904794

Summary

This study aims to prevent gambling problems in young people by testing a digital escape room game in high schools. Researchers will enroll 240 students aged 16-18 in Spain to see if the educational game can increase knowledge about gambling risks and reduce intentions to gamble. The project also seeks to understand how gambling habits may have changed since the COVID-19 pandemic.

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Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • Department of Psychiatry. Miguel Servet University Hospital

    RECRUITING

    Zaragoza, 50009, Spain

    Contact Phone: •••-•••-••••

    Contact

Conditions

Explore the condition pages connected to this study.