Can a video game stop teens from gambling?
NCT ID NCT06904794
Summary
This study aims to prevent gambling problems in young people by testing a digital escape room game in high schools. Researchers will enroll 240 students aged 16-18 in Spain to see if the educational game can increase knowledge about gambling risks and reduce intentions to gamble. The project also seeks to understand how gambling habits may have changed since the COVID-19 pandemic.
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Study contacts
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
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Department of Psychiatry. Miguel Servet University Hospital
RECRUITINGZaragoza, 50009, Spain
Contact Phone: •••-•••-••••
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