Can a video game stop teens from gambling? spanish study aims to find out

NCT ID NCT06904794

Summary

This study aims to see if a digital escape room game can help prevent gambling addiction in high school students. Researchers will enroll 240 students aged 16-18 in Spain. They will compare the game, designed to teach about gambling risks, against no intervention to see if it changes knowledge, attitudes, and future intentions to gamble.

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Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • Department of Psychiatry. Miguel Servet University Hospital

    RECRUITING

    Zaragoza, 50009, Spain

    Contact Phone: •••-•••-••••

    Contact

Conditions

Explore the condition pages connected to this study.