Can a video game stop teens from gambling? spanish study aims to find out
NCT ID NCT06904794
Summary
This study aims to see if a digital escape room game can help prevent gambling addiction in high school students. Researchers will enroll 240 students aged 16-18 in Spain. They will compare the game, designed to teach about gambling risks, against no intervention to see if it changes knowledge, attitudes, and future intentions to gamble.
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Contacts and locations
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Study contacts
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
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Department of Psychiatry. Miguel Servet University Hospital
RECRUITINGZaragoza, 50009, Spain
Contact Phone: •••-•••-••••
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Conditions
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