Video game therapy shows promise for kids with cerebral palsy
NCT ID NCT07325981
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study compares three types of physical therapy for 90 children aged 6-12 with mild cerebral palsy: traditional therapy, active video games (exergaming), and exergaming with real-time muscle feedback. The goal is to see which approach best improves movement, balance, and motivation. Results could lead to more engaging and effective rehab for kids.
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Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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About 90 people
The number the study aims to enrol. It can still change while the study runs.
- Expected to start
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Dec 2025
An estimate. Start dates often move.
- Expected to finish
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Aug 2026
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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6 to 12 years
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
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Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: Diagnosed with Cerebral Palsy (CP), specifically spastic diplegia, spastic hemiplegia, or mild ataxia. * Gross Motor Function Classification System (GMFCS) Level I or II. * Male and female aged between 6 and 12 years at the time of enrollment. * Manual Ability Classification System (MACS) Level I or II. * Able to follow simple two-step commands, with or without augmentative and alternative communication (AAC). * Demonstrates adequate cognitive functioning based on the NIH Toolbox Picture Sequence Memory Test (PSMT), scoring at or above the 25th percentile (T-score ≥ 40) based on age-adjusted norms. * Hearing and vision adequate to participate in exergaming tasks (with or without assistive devices). * Able to stand and participate in basic movements with or without minimal assistance. * Willingness to participate and written informed consent from parent/guardian with assent from the child. Exclusion Criteria: * GMFCS Level III or higher, indicating significant gross motor limitations. * MACS Level III or higher, indicating significant manual impairment. * Severe uncorrected visual or hearing impairment that would interfere with interaction during exergaming. * Uncontrolled epilepsy or other neurological condition contraindicating active movement. * Significant behavioral or attention challenges that prevent engagement with game-based tasks. * Score below the 25th percentile on the PSMT, indicating insufficient episodic memory to follow game tasks. * Involvement in any other intervention trial that may interfere with study participation. * Medical conditions that contraindicate participation in physical activity (as determined by a physician).
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
How to take part
Only the study team decides who joins. These are the ways to reach them.
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The places running it
1 site. The list below names each one and where it is.
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The official record
ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.
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A doctor treating you
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Contacts and locations
Locations
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Ziauddin University
Karachi, Sindh, 75850, Pakistan
More trials for these conditions
Other studies related to the condition(s) this trial covers.
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