Videogame 'ACTing Minds' tested as quick mental health boost
NCT ID NCT07272096
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tested whether a single 60-minute session of a videogame called 'ACTing Minds' could improve mental health in 302 adults with mild to moderate depression, anxiety, or stress. The game is based on Acceptance and Commitment Therapy (ACT) and aims to increase psychological flexibility. Participants played either the ACT game or a neutral puzzle game, and researchers compared changes in symptoms and well-being right after the session and 10-13 days later.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- ACT-based videogame (ACTing Minds)
- What this could lead to
- If it works, this could offer a new, accessible way to support mental health through a brief videogame session.
- What could go wrong
- This is a small, completed trial with a single session and short follow-up, so results may not apply broadly or last long. The game is not a replacement for therapy.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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302 people
The number who actually took part.
- Started
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Nov 2025
- Finished
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Dec 2025
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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18 years and older
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Aged 18 years or older * Able to read and understand English * Self-reported mild to moderate symptoms of depression, anxiety, or stress * Provides written informed consent * Willing and able to attend one \~60-minute laboratory session and complete online follow-up questionnaires 10-13 days later * Agrees to ECG recording (seated \~5 minutes at each timepoint) * Willing to play either study videogame on a study-supplied Samsung Galaxy S9+ (Android) Exclusion Criteria: * Current or past severe mental illness (e.g., psychotic disorder, bipolar disorder) * Current psychotropic medication use (e.g., antidepressants, anxiolytics, antipsychotics, mood stabilisers, stimulants) * Concurrent psychological therapy (any modality) * Pregnancy * Cardiovascular conditions or clinically significant arrhythmias that could affect ECG or HRV measurement or be exacerbated by study procedures * Implanted cardiac devices (e.g., pacemaker or ICD) * Any neurological condition, medical condition, or skin condition that would preclude safe ECG electrode placement or comfortable seated recording * Insufficient English proficiency to provide informed consent or complete study measures * Any other factor that, in the judgement of the investigators, would compromise safety, data quality, or protocol compliance
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Swansea University, School of Psychology (Singleton Park)
Swansea, Wales, SA2 8PP, United Kingdom
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Other studies related to the condition(s) this trial covers.
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