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Videogame 'ACTing Minds' tested as quick mental health boost

NCT ID NCT07272096

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether a single 60-minute session of a videogame called 'ACTing Minds' could improve mental health in 302 adults with mild to moderate depression, anxiety, or stress. The game is based on Acceptance and Commitment Therapy (ACT) and aims to increase psychological flexibility. Participants played either the ACT game or a neutral puzzle game, and researchers compared changes in symptoms and well-being right after the session and 10-13 days later.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
ACT-based videogame (ACTing Minds)
What this could lead to
If it works, this could offer a new, accessible way to support mental health through a brief videogame session.
What could go wrong
This is a small, completed trial with a single session and short follow-up, so results may not apply broadly or last long. The game is not a replacement for therapy.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

302 people

The number who actually took part.

Started

Nov 2025

Finished

Dec 2025

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

18 years and older

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Aged 18 years or older * Able to read and understand English * Self-reported mild to moderate symptoms of depression, anxiety, or stress * Provides written informed consent * Willing and able to attend one \~60-minute laboratory session and complete online follow-up questionnaires 10-13 days later * Agrees to ECG recording (seated \~5 minutes at each timepoint) * Willing to play either study videogame on a study-supplied Samsung Galaxy S9+ (Android) Exclusion Criteria: * Current or past severe mental illness (e.g., psychotic disorder, bipolar disorder) * Current psychotropic medication use (e.g., antidepressants, anxiolytics, antipsychotics, mood stabilisers, stimulants) * Concurrent psychological therapy (any modality) * Pregnancy * Cardiovascular conditions or clinically significant arrhythmias that could affect ECG or HRV measurement or be exacerbated by study procedures * Implanted cardiac devices (e.g., pacemaker or ICD) * Any neurological condition, medical condition, or skin condition that would preclude safe ECG electrode placement or comfortable seated recording * Insufficient English proficiency to provide informed consent or complete study measures * Any other factor that, in the judgement of the investigators, would compromise safety, data quality, or protocol compliance

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Swansea University, School of Psychology (Singleton Park)

    Swansea, Wales, SA2 8PP, United Kingdom

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Other studies related to the condition(s) this trial covers.