Can virtual reality games strengthen legs and improve balance in kids with cerebral palsy?
NCT ID NCT07792278
First seen Aug 28, 2026 ยท Last updated Aug 28, 2026
Summary
This trial tests whether adding fully immersive virtual reality (VR) training to a standard physical therapy program can improve lower-limb strength and balance in children with hemiplegic cerebral palsy, a condition that weakens one side of the body. Researchers will randomly assign 30 children aged 7 to 10 years to receive either the standard therapy alone or the standard therapy plus VR sessions over 8 weeks. They will measure leg muscle strength with a handheld device, functional strength with a sit-to-stand test, and balance with a pediatric balance scale. The goal is to see if the engaging nature of VR can make rehabilitation more effective.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- Full-immersive virtual reality training combined with a selected physical therapy program
- What this could lead to
- If it works, this could offer a more engaging way to improve leg strength and balance in children with hemiplegic cerebral palsy, potentially enhancing their mobility and daily function.
- What could go wrong
- This is a small early-stage trial with only 30 children, so results may not apply to all. The added benefit of VR over standard therapy alone is uncertain, and some children may find VR uncomfortable or difficult to use.
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Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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30 people
The number who actually took part.
- Started
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May 2024
- Finished
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Jun 2026
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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7 to 10 years
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: 1. Their Ages ranged from 7to10 years chronologically. 2. Both genders will be included. 3. They are able to understand and follow simple verbal commands or instructions included in both assessment and training procedures. 4. Their degree of spasticity will range from 1 to 1+ according to the Modified Ashworth Scale 5. Their motor function will be at level I according to Gross Motor Function Classification System Exclusion Criteria: * Bony joint limitation or skeletal deformities in lower limb. * Surgeries (Tenotomy or muscle transfer in the affected lower limb) at last 6 months before the study. * Botox injection at last 6 months before the study. * Visual or auditory abnormalities.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Faculty of Physical Therapy
Cairo, Cairo Governorate, 11432, Egypt
More trials for these conditions
Other studies related to the condition(s) this trial covers.
- Turning play into therapy: Ride-On toys may boost arm strength in kids with hemiplegia
- Can a smart foot device retrain walking after hemiplegia?
- Ear stimulation may boost brain rewiring in babies with brain injury
- Can watching or mirroring movements strengthen Children's hands?
- Mirror illusion may help children with cerebral palsy regain arm control
- Video games could help kids with One-Sided weakness improve hand control and focus