VR headset training could sharpen focus in kids with autism and ADHD

NCT ID NCT07426302

First seen Jun 26, 2026 · Last updated Jun 27, 2026 · Updated 1 time

Summary

This study tests whether virtual reality games can improve executive functions—like memory, focus, and planning—in 50 youth aged 8 to 18 with autism and ADHD. Participants will either play VR cognitive games or receive standard care. Researchers will compare thinking skills before and after 20 weekly sessions.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
virtual reality cognitive training (VRRS)
What this could lead to
If it works, this could offer a fun, engaging way to help youth with autism and ADHD improve daily thinking skills without medication.
What could go wrong
This is a small early-stage trial with only 50 participants, so results may not apply to everyone. The training is time-intensive (20 sessions) and may not outperform standard care.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Francesca Cucinotta

    Messina, Italy

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