Robot playmate + VR games: a new way to boost arm strength in kids with cerebral palsy?

NCT ID NCT06881407

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Recruitment status, easiest to join first

Recruiting now This study
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

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Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Aug 20, 2026 · Last updated Aug 21, 2026 · Updated 1 time

Summary

This trial tests whether a home-based system combining a humanoid robot with virtual reality games can improve arm function in children with cerebral palsy. About 60% of these children have impaired arm use, and doing enough daily exercises is often boring and hard to stick with. The robot acts as a coach and cheerleader, while the VR games provide engaging, tailored exercises. The study will compare this combined approach to VR alone, and also gather feedback from families on using the technology at home.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
A humanoid robot that acts as a coach and cheerleader, combined with virtual reality games (Super Pop VR) to train arm movements.
What this could lead to
If effective, this system could become a fun, home-based exercise platform that helps children with cerebral palsy improve arm function and stay motivated.
What could go wrong
This is a small early-stage trial, so results may not apply to all children. The technology might not be engaging enough or could be difficult to use at home.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

About 42 people

The number the study aims to enrol. It can still change while the study runs.

Started

Feb 2025

Expected to finish

Aug 2028

An estimate. End dates often move.

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

5 to 21 years

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: 1. Participants are between the ages of 5 and 21 years; 2. diagnosed with spastic CP; 3. have a manual ability classification system (MACs) level I-III; 4. able to sit with trunk supported; 5. are able to reach forward for more than half of their arm length; 6. are able to comprehend and complete a three-steps commands; 7. are able to see a TV screen (with or without corrected vision); and 8. their primary caregiver is willing to follow the desired intervention dosing and all evaluation measurements. Exclusion Criteria: 1. they have received surgery or botulinum toxin type A injection in the training arm within the preceding 4 months or are scheduled to receive it during the planned intervention period, or 2. if they have a severe attention deficit or uncontrolled epilepsy, which may possibly be triggered by the light or sound of the video games.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

How to take part

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  1. The places running it

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  2. The official record

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  3. A doctor treating you

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Contacts and locations

Locations

  • Department of Physical Therapy, Georgia State University

    RECRUITING

    Atlanta, Georgia, 30302, United States

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