Video games may improve scoliosis treatment in teens

NCT ID NCT06469021

First seen Jun 26, 2026 · Last updated Aug 07, 2026 · Updated 3 times

Summary

This study looked at whether adding virtual reality games to standard scoliosis exercises helps teenagers with curved spines. Twenty teens aged 10-15 with moderate scoliosis took part. Half did regular exercises, and the other half also played virtual reality games for balance and core strength. Researchers measured spine curvature, balance, and appearance over six months to see if the tech-based approach worked better.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
virtual reality-based exercises
What this could lead to
If successful, this could show that adding virtual reality games to standard exercises makes scoliosis rehab more effective and engaging for teens.
What could go wrong
This is a very small, completed trial with only 20 participants. Results may not apply to all teens with scoliosis, and the technology might not be widely available or affordable.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Get updates

Get notified about this study

Sign up to get updates when this study changes or when new studies for ADOLESCENT IDIOPATHIC SCOLIOSIS are added.

Our safety recommendation!

By submitting, you agree to our Terms of use

Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Gaziosmanpasa Training and Reserach Hospital

    Istanbul, Turkey (Türkiye)

  • Istanbul Medipol University

    Istanbul, Turkey (Türkiye)

More trials for these conditions

Other studies related to the condition(s) this trial covers.