New study tests mindfulness and fun activities to curb teen gaming addiction
NCT ID NCT07357792
First seen Jan 24, 2026 · Last updated May 16, 2026 · Updated 10 times
Summary
This study tests a program to help teens aged 11-15 reduce problematic video game use. It combines mindfulness training, community activities, and adult support. Researchers compare teens in schools with the program to those without, measuring changes over time.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Locations
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Centro de Saúde de Rosalía de Castro
Vigo, Pontevedra, 36201, Spain
Conditions
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