Game on for heart health: phone apps may boost exercise and cut heart risks
NCT ID NCT07360561
First seen Jan 24, 2026 · Last updated May 14, 2026 · Updated 10 times
Summary
This study looks at whether using a mobile app with game-like features (points, badges, leaderboards) can motivate university students and staff to walk more and do simple exercises. Over 12 weeks, 105 volunteers will be split into groups: some just walk, some walk and exercise, and some use the gamified app. Researchers will measure changes in weight, blood pressure, cholesterol, and daily steps to see if gamification helps lower heart disease risk.
Disclaimer
Read more
Show less
This is a summary of
the original study
.
Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for EXERCISE are added.
By submitting, you agree to our Terms of use
Contacts and locations
Show contact details
Enter your email to view the contact information for this study.
By submitting, you agree to our Terms of use
Locations
-
Uludağ University, Faculty of Spor Science Lab
Bursa, NİLÜFER, 16120, Turkey (Türkiye)
Conditions
Explore the condition pages connected to this study.