Laughter yoga: a new weapon against teen gaming addiction?

NCT ID NCT07032090

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether laughter yoga and health education could lower stress and reduce digital gaming habits in 68 adolescents aged 10-14. Participants received 12 sessions of laughter yoga over six weeks. The goal was to see if these fun, school-based activities could help teens cope with stress without turning to excessive gaming.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Laughter yoga and health education
What this could lead to
If it works, this could offer schools a simple, fun way to help teens manage stress and reduce unhealthy gaming habits.
What could go wrong
This is a small, completed trial with only 68 participants. Results may not apply to all teens, and the effects might not last long-term.

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Conditions

The condition(s) this trial relates to.

Health Education Internet Addiction Disorder Technology Addiction

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Health Sciences University Gulhane Faculty of Nursing

    Ankara, Turkey (Türkiye)

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