Laughter yoga: a new weapon against teen gaming addiction?
NCT ID NCT07032090
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tested whether laughter yoga and health education could lower stress and reduce digital gaming habits in 68 adolescents aged 10-14. Participants received 12 sessions of laughter yoga over six weeks. The goal was to see if these fun, school-based activities could help teens cope with stress without turning to excessive gaming.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- Laughter yoga and health education
- What this could lead to
- If it works, this could offer schools a simple, fun way to help teens manage stress and reduce unhealthy gaming habits.
- What could go wrong
- This is a small, completed trial with only 68 participants. Results may not apply to all teens, and the effects might not last long-term.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Health Sciences University Gulhane Faculty of Nursing
Ankara, Turkey (Türkiye)
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Other studies related to the condition(s) this trial covers.
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