Video-game powered robot suit aims to help kids walk better

NCT ID NCT06647082

First seen Jul 06, 2026 · Last updated Jul 07, 2026 · Updated 1 time

Summary

This trial tests a robotic knee exoskeleton combined with visual biofeedback (like a video game) to help children aged 4–21 who have genu recurvatum (knee hyperextension) or crouch gait (bent-knee walking). Over five rehab sessions, the device assists knee movement while the child sees their performance on a screen. The goal is to see if this fun, interactive approach improves walking speed, distance, and mobility compared to standard therapy.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Pediatric Knee Exoskeleton with visual biofeedback
What this could lead to
If it works, this could make rehabilitation more engaging and effective for children with walking difficulties.
What could go wrong
This is a very small early trial with only 5 participants, so results may not apply to all children. The device is still experimental.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • Children's Healthcare of Atlanta - Scottish Rite

    Atlanta, Georgia, 30342, United States

    Contact Phone: •••-•••-•••• Email: •••••@•••••

    Contact

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