Gamified learning boosts diabetes know-how in kids, trial hopes

NCT ID NCT07409701

First seen Jun 24, 2026 · Last updated Aug 14, 2026 · Updated 4 times

Summary

This study tests whether a gamified education program can improve health literacy and quality of life in children aged 8-12 with type 1 diabetes. Half of the 52 participants will receive the gamified program plus standard education, while the other half gets standard education alone. Researchers will measure changes in diabetes knowledge and well-being using questionnaires.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
gamified diabetes education program
What this could lead to
If it works, this could offer a fun, effective way to help children with type 1 diabetes better understand their condition and improve their daily quality of life.
What could go wrong
This is a small, early-stage trial with only 52 participants, so results may not apply to all children. The study is not yet complete, and the benefits may be modest.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Etlik City Hospital

    RECRUITING

    Ankara, Yenimahalle, Turkey (Türkiye)

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