Game on for depression: new study tests gamified therapy
NCT ID NCT06361095
First seen Nov 01, 2025 · Last updated May 10, 2026 · Updated 28 times
Summary
This study compares two attention-training programs (traditional vs. gamified) to a placebo version for adults with depression. About 600 participants will complete questionnaires, eye-tracking tasks, and clinical interviews. The goal is to see if the gamified version reduces depression symptoms more effectively and for longer.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Study contacts
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
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Institute for Mental Health Research
RECRUITINGAustin, Texas, 78705, United States
Contact Email: •••••@•••••
Contact Email: •••••@•••••
Conditions
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