Can gamification make sexual health education more effective?

NCT ID NCT07516340

First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time

Summary

This study tests whether a gamification-based peer education program can improve sexual health literacy and attitudes among nursing students. About 94 third-year students will be randomly assigned to either the game-based program or no intervention. Researchers will measure changes in knowledge and attitudes one month later. The goal is to see if this engaging approach works better than traditional methods.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance

Gamification-based peer education program

What this could lead to

If successful, this approach could offer a more engaging way to teach sexual health to young adults, potentially improving knowledge and safe practices.

What could go wrong

This is a small, early-stage study with only 94 participants, and it measures knowledge and attitudes rather than real-world health outcomes. Results may not apply to other groups.

Disclaimer Read more

This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

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Contacts and locations

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