Can gamification make sexual health education more effective?
NCT ID NCT07516340
First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study tests whether a gamification-based peer education program can improve sexual health literacy and attitudes among nursing students. About 94 third-year students will be randomly assigned to either the game-based program or no intervention. Researchers will measure changes in knowledge and attitudes one month later. The goal is to see if this engaging approach works better than traditional methods.
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
- Active substance
- Gamification-based peer education program
- What this could lead to
- If successful, this approach could offer a more engaging way to teach sexual health to young adults, potentially improving knowledge and safe practices.
- What could go wrong
- This is a small, early-stage study with only 94 participants, and it measures knowledge and attitudes rather than real-world health outcomes. Results may not apply to other groups.
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
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