Escape the gamble: new study tests digital game to prevent teen gambling

NCT ID NCT06904794

First seen Jun 25, 2026 · Last updated Jul 24, 2026 · Updated 3 times

Summary

This study tests a digital escape room game designed to teach high school students about the risks of gambling. Researchers will compare gambling habits and attitudes between students who play the game and those who don't. The goal is to see if this fun, interactive approach can reduce gambling intentions and risky behaviors in teens aged 16-18.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
GAMBL-OUT digital escape room program
What this could lead to
If it works, this could provide an engaging, school-based tool to prevent gambling addiction in teenagers.
What could go wrong
This is an early-stage study with only 240 participants, so results may not apply broadly. The long-term impact on actual gambling behavior is still unknown.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • Department of Psychiatry. Miguel Servet University Hospital

    RECRUITING

    Zaragoza, Zaragoza, 50009, Spain

    Contact Phone: •••-•••-••••

    Contact

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