Virtual reality workouts: a new path to athletic strength?
NCT ID NCT07753213
First seen Aug 07, 2026 ยท Last updated Aug 07, 2026
Summary
This trial tests whether a structured Beat Saber virtual reality exercise program can improve muscle force in male basketball players aged 10 to 12 more than letting them pick their own VR games. Eighty healthy boys will continue their usual basketball training and add 30 minutes of VR gaming three times a week for three months. Researchers will measure changes in isometric strength during a deadlift and four shoulder movements, and track any side effects like dizziness or injuries.
What this could mean
Our plain-language read of the trial. This is informational only โ not medical advice or a prediction.
- Active substance
- Structured Beat Saber virtual reality exergaming
- What this could lead to
- If structured VR exergaming proves superior, it could offer a fun, engaging way to boost strength and athletic performance in young athletes.
- What could go wrong
- This is a small, early-stage trial in healthy boys, so results may not apply broadly. VR gaming carries risks like dizziness or injury, and the effect on real-world performance is uncertain.
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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OH Kineto Complex
Cluj-Napoca, Cluj, 400677, Romania
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