Virtual reality or augmented reality: which is better for music therapy in cerebral palsy?
NCT ID NCT07596550
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study compares augmented reality (AR) and virtual reality (VR) during music therapy for people with cerebral palsy aged 15 to 35. Participants will use a Meta Quest 3 headset to reach for musical cubes, repeat note sequences, and play virtual instruments. The goal is to see which technology causes less cybersickness and feels easier and more enjoyable to use.
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Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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About 10 people
The number the study aims to enrol. It can still change while the study runs.
- Expected to start
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Jun 2026
An estimate. Start dates often move.
- Expected to finish
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Jun 2026
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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15 years and older
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
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Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Individuals with a confirmed diagnosis of Cerebral Palsy * Aged between 15 and 35 years * Participants of any sex * Cognitive ability compatible with participation in the study, determined by a minimum Intelligence Quotient (IQ) score established through the Wechsler Intelligence Scale for Children (WISC) or Wechsler Adult Intelligence Scale (WAIS) * Ability to participate in immersive music therapy activities using hand-tracking interaction with the Meta Quest 3 headset Exclusion Criteria: * Failure to attend the second experimental session * Withdrawal or interruption of participation in the study for any reason before completion of all study procedures * Insufficient corrected visual acuity to adequately interact with the immersive system, verified through a simple visual screening assessment * Failure to achieve the minimum Intelligence Quotient (IQ) score required for understanding the proposed tasks, as determined by the Wechsler Intelligence Scale for Children (WISC) or Wechsler Adult Intelligence Scale (WAIS) assessments
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
How to take part
Only the study team decides who joins. These are the ways to reach them.
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The places running it
1 site. The list below names each one and where it is.
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The official record
ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.
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A doctor treating you
A doctor who knows your case can contact a study site on your behalf, and can tell you whether this study is worth pursuing at all.
Contacts and locations
Locations
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Mackenzie Presbiterian University
São Paulo, São Paulo, 01302-907, Brazil
More trials for these conditions
Other studies related to the condition(s) this trial covers.
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- Robots map how brain and nerve injuries disrupt everyday arm tasks
- Can modified music tunes boost balance in kids with cerebral palsy?