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Virtual reality training for low vision: a safe way to practice street skills?

NCT ID NCT04639531

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 24, 2026 · Last updated Jun 27, 2026 · Updated 2 times

Summary

This study tested whether virtual reality (VR) training can teach people with low vision how to cross streets safely. 117 participants were split into three groups: VR training, training with a human instructor on real streets, or watching educational videos. Their street-crossing skills were tested before, right after, and 3 months after training. The goal was to see if VR training works as well as human-led training.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Virtual reality-based orientation and mobility training
What this could lead to
If successful, this could provide a safe, automated way for people with low vision to practice street-crossing skills without going into traffic.
What could go wrong
This is a completed early-stage trial with a modest sample size. The VR training may not be as effective as in-person instruction, and results may not apply to all types of vision loss.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

117 people

The number who actually took part.

Started

Aug 2023

Finished

Jun 2025

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

13 years and older

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Have stable, late-onset visual impairment. * Not have had formal O\&M training. Potential participants will be taken to real streets by COMS and their performance on the 3 studied tasks will be evaluated. * Following visual function requirements for the three studied O\&M tasks * Task NLPT: best corrected visual acuity of 20/650 or worse * Task TGJ: * central vision loss - acuity 20/100-20/300, radius of field 50-80 deg * peripheral vision loss - acuity 20/15-20/100, radius of field 5-55 deg * Task ONS: visual function requirements for both Tasks NLPT \& TGJ * Possess sufficient functional vision to learn the O\&M tasks (evaluated by COMS in real streets) * Have O\&M as a rehabilitation goal * Normal or corrected to normal hearing * No cognitive impairment (Montreal Cognitive Assessment (MoCA) or MoCA-blind (MoCA-B) score exceeds education-adjusted cutoffs) * Dexterity to operate a pointing mouse or a joystick * Physical stamina to walk a few street blocks under guidance of COMSs and to stand or sit for 30-min training sessions on the street or in the VR simulator Exclusion Criteria: * Patients in the rapid progression phase of ocular diseases, such as wet macular degeneration * Patients under aggressive treatment of ocular diseases, such as VEGF injection for retinal diseases * Patients with congenital visual impairment will be excluded. * Participants will be excluded from the training for the skills that they already master. * Participants who have a history of epileptic seizure or are prone to motion sickness will be excluded. * Have difficulty in verbal communication in English.

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Conditions

The condition(s) this trial relates to.

Orientation, Spatial Vision, Low

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Alabama Institute for Deaf and Blind

    Talladega, Alabama, 35160, United States

  • University of Alabama at Birmingham

    Birmingham, Alabama, 35226, United States

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