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Virtual reality game aims to stop teens from vaping

NCT ID NCT07362069

Summary

This study is developing a virtual reality game to prevent middle school students from starting to use e-cigarettes. Researchers are working with 8th graders and school staff to test if the VR game is engaging and practical to use in real classrooms. The game teaches skills to manage emotions, which can help teens resist peer pressure to vape.

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Contacts and locations

Locations

  • Massachusetts General Hospital

    Boston, Massachusetts, 02114, United States

  • Yale University

    New Haven, Connecticut, 06520, United States

Conditions

Explore the condition pages connected to this study.