Virtual reality game aims to stop teens from vaping
NCT ID NCT07362069
Summary
This study is developing a virtual reality game to prevent middle school students from starting to use e-cigarettes. Researchers are working with 8th graders and school staff to test if the VR game is engaging and practical to use in real classrooms. The game teaches skills to manage emotions, which can help teens resist peer pressure to vape.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes NO responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for VAPING are added.
Genom att skicka in godkänner du våra Användarvillkor
Contacts and locations
Show contact details
Enter your email to view the contact information for this study.
Genom att skicka in godkänner du våra Användarvillkor
Locations
-
Massachusetts General Hospital
Boston, Massachusetts, 02114, United States
-
Yale University
New Haven, Connecticut, 06520, United States
Conditions
Explore the condition pages connected to this study.