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Video games as therapy? VR may boost mobility in kids with cerebral palsy

NCT ID NCT07747961

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now This study
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Aug 05, 2026 · Last updated Aug 11, 2026 · Updated 3 times

Summary

This trial tests whether a virtual reality (VR) gamified rehabilitation program, using Xbox Kinect, can improve functional mobility, balance, and trunk control in children with spastic diplegic cerebral palsy. Forty-two children aged 7-15 years with GMFCS levels II and III will be randomly assigned to receive either VR-based rehabilitation combined with conventional physiotherapy or conventional physiotherapy alone, over 18 sessions in six weeks. The study measures outcomes like the Timed Up and Go Test, Pediatric Balance Scale, and Trunk Impairment Scale to see if the VR approach offers added benefits.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Virtual reality-mediated gamified rehabilitation program using Xbox Kinect combined with conventional physiotherapy
What this could lead to
If effective, this approach could offer a more engaging and motivating way to improve mobility, balance, and trunk control in children with cerebral palsy, potentially enhancing their independence and quality of life.
What could go wrong
This is a small trial (42 participants) and early-stage, so results may not apply broadly. The intervention requires special equipment and may not be accessible or suitable for all children.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

About 42 people

The number the study aims to enrol. It can still change while the study runs.

Started

Mar 2026

Expected to finish

Sep 2026

An estimate. End dates often move.

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

7 to 15 years

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * Diagnosed with spastic diplegic cerebral palsy. * Age between 7-15 years. * GMFCS Level II or III. * Male and female participants. * Able to follow verbal instructions. Exclusion Criteria * Other neurological disorders. * Visual or hearing impairment. * Other types of cerebral palsy. * Severe cardiac disease. * Orthopedic surgery within previous six months. * Recent Botulinum toxin injection. * Children taking antispastic or antiepileptic medication. * Uncooperative participants.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

How to take part

Only the study team decides who joins. These are the ways to reach them.

  1. The places running it

    1 site. The list below names each one and where it is.

  2. The official record

    ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.

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  3. A doctor treating you

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Contacts and locations

Locations

  • Ibadat International University

    RECRUITING

    Islamabad, 47000, Pakistan

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