Video game therapy: VR could help kids beat anxiety before it starts
NCT ID NCT06236919
First seen Nov 01, 2025 · Last updated Jun 22, 2026 · Updated 36 times
Summary
This study tests whether a virtual reality (VR) game can help children aged 10 to 16 improve their emotional regulation and reduce symptoms of anxiety and depression. Half of the 160 participants will play VR cognitive training games, while the other half will do VR relaxation exercises. The goal is to see if gamified training can be a fun, effective way to prevent mental health issues in young people.
Disclaimer
Read more
Show less
This is a summary of
the original study
.
Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for DEPRESSION are added.
Genom att skicka in godkänner du våra Användarvillkor
Contacts and locations
Show contact details
Enter your email to view the contact information for this study.
Genom att skicka in godkänner du våra Användarvillkor
Study contacts
-
Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
-
UIC Barcelona International University of Catalonia
RECRUITINGBarcelona, Spain
Contact
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
Active substance
virtual reality cognitive training games
What this could lead to
If it works, this could provide a fun, school-based tool to help children manage emotions and lower their risk of developing anxiety or depression.
What could go wrong
This is a small, early pilot study with only 160 participants. The VR games may not be more effective than relaxation exercises, and some children may experience motion sickness.
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.