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Video game therapy: VR could help kids beat anxiety before it starts

NCT ID NCT06236919

First seen Nov 01, 2025 · Last updated Jun 22, 2026 · Updated 36 times

Summary

This study tests whether a virtual reality (VR) game can help children aged 10 to 16 improve their emotional regulation and reduce symptoms of anxiety and depression. Half of the 160 participants will play VR cognitive training games, while the other half will do VR relaxation exercises. The goal is to see if gamified training can be a fun, effective way to prevent mental health issues in young people.

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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

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Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • UIC Barcelona International University of Catalonia

    RECRUITING

    Barcelona, Spain

    Contact

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance

virtual reality cognitive training games

What this could lead to

If it works, this could provide a fun, school-based tool to help children manage emotions and lower their risk of developing anxiety or depression.

What could go wrong

This is a small, early pilot study with only 160 participants. The VR games may not be more effective than relaxation exercises, and some children may experience motion sickness.

Conditions

The condition(s) this trial relates to.

anxiety disorder Depression Emotional Regulation anxiety prevention target depressive disorder prevention target

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.