VR video game teaches teens to say no to vaping
NCT ID NCT07413432
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
Researchers at Yale University developed a virtual reality game called Invite Only VR to help middle school students learn about the risks of vaping nicotine and cannabis. In the game, players practice refusing offers to vape in realistic social situations. The study tested the game with 62 students in grades 6-8 across three Connecticut middle schools, measuring how much they liked it and whether it changed their knowledge and intentions to vape.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- Virtual reality videogame (Invite Only VR)
- What this could lead to
- If it works, this could give schools a fun, interactive tool to help teens resist peer pressure and avoid starting to vape.
- What could go wrong
- This is a small, early study with only 62 students, measuring short-term changes in knowledge and intentions—not actual vaping behavior. Long-term effects are unknown.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
-
Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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62 people
The number who actually took part.
- Started
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Sep 2025
- Finished
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Dec 2025
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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11 to 15 years
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * enrolled at a participating middle school in CT * speak English * attending 6th, 7th, or 8th grade * be willing to play a virtual reality videogame for 45-60 minutes/session * ability to provide assent or parental/guardian consent Exclusion Criteria: * Failure to meet inclusion criteria
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Yale School of Medicine
New Haven, Connecticut, 06510, United States
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Other studies related to the condition(s) this trial covers.
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