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Can a VR game stop teens from vaping?

NCT ID NCT07413432

First seen Feb 20, 2026 · Last updated May 19, 2026 · Updated 10 times

Summary

This study tested a virtual reality videogame called Invite Only VR to help prevent e-cigarette and cannabis vaping in middle school students. Researchers worked with 62 students in 6th to 8th grade across three Connecticut schools. The game teaches healthy coping skills and emotion regulation. The goal was to see if students liked the game and if it changed their knowledge and intentions about vaping.

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Contacts and locations

Locations

  • Yale School of Medicine

    New Haven, Connecticut, 06510, United States

Conditions

Explore the condition pages connected to this study.