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Can VR spark hope? new study tests Self-Help protocol

NCT ID NCT07483762

First seen Mar 21, 2026 · Last updated May 21, 2026 · Updated 11 times

Summary

This study tested whether a short virtual reality (VR) self-help program could increase hope and well-being in healthy young adults aged 18-30. Forty participants completed five sessions, starting with an in-person VR experience followed by audio and video materials at home. They filled out questionnaires before and after to measure changes in hope, mentalizing ability, and psychological well-being. The goal was to see if this approach is feasible, not to prove it works.

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Contacts and locations

Locations

  • Università Cattolica del Sacro Cuore

    Milan, MI, 20123, Italy

Conditions

Explore the condition pages connected to this study.