VR training kicks off: could headset workouts improve football performance?
NCT ID NCT07572344
First seen Jun 26, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study looked at whether virtual reality (VR) training can improve physical and brain performance in young professional football players. Thirty-nine male players aged 18-19 were split into VR training, traditional training, or a control group. The VR group used immersive apps to work on balance, strength, and coordination. Researchers measured sprint speed, balance, muscle strength, and brain activity before and after the training period.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- Virtual reality training (immersive exercise using VR apps like Head Football, Rezzil Player, FitXR)
- What this could lead to
- If it works, VR training could become a new tool to boost athletic performance and brain function in professional sports.
- What could go wrong
- This is a small, early study with only 39 participants, so results may not apply to all athletes. The effects might be small or not last long.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
-
Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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39 people
The number who actually took part.
- Started
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Sep 2025
- Finished
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Feb 2026
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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18 to 19 years
- Sex
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Male participants only
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * \- Male professional football players participating in licensed competitions within a professional club youth academy * Age between 18 and 19 years * 5-8 years of active football playing experience * No chronic pain or musculoskeletal injury affecting performance * Willingness to participate and signed informed consent form * Ability to attend both virtual reality and training sessions regularly * Training frequency of approximately 3 sessions per week * Use of supplements only for general health purposes without performance enhancement effects Exclusion Criteria: * \- Any injury that may impair performance or interaction with virtual reality training * Neurological or psychological disorders affecting VR interaction * Previous experience with VR-based training programs * History of epilepsy or seizure disorders * History of frequent headaches or migraines * Balance disorders or vestibular dysfunction * Visual impairments such as depth perception problems or color blindness * Non-compliance with study protocol or missing informed consent
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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RTEU
Rize, Center, Turkey (Türkiye)
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