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Video games for grandma: VR rehab boosts balance and brain in frail elderly
NCT ID NCT02855853
First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study tested whether playing virtual reality and tablet-based games could improve motor and thinking skills in frail elderly people during rehabilitation. Thirty-seven participants aged 65 and older took part. The goal was to see if this fun, game-based training works better than standard exercises for everyday activities.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- virtual reality and serious games on a tablet computer
- What this could lead to
- If it works, this could point toward a more engaging and effective way to help frail older adults improve their balance and thinking skills during rehab.
- What could go wrong
- This is a small, early-stage study with only 37 participants, so results may not apply to everyone. The benefits might be small or not last long after training ends.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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37 people
The number who actually took part.
- Started
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Jan 2016
- Finished
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Dec 2016
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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65 years and older
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: Patients : * Who have provided oral consent * Enrolled in a geriatric rehabilitation programme * Qualified as cognitively frail, that is to say a MiniMental State Examination (MMSE) score between 15 and 28 and/or for motor abilities, a walking speed less than 0.65 m/s. * Aged ≥ 65 years * Able to understand simple instructions Exclusion Criteria: Patients: * Not covered by national health insurance * With an extremely low cognitive status (MMSE \< 15) * With severely impaired vision and audition (unable to discern any sensory information from the virtual reality system: music, sounds, images) * Who are unstable when standing * With an unsteady gait (risk of falling) * Who cannot walk at least 10 metres * With an acute non-stabilized cardiovascular disease * With one or several non-consolidated fractures. * Under guardianship
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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CHU Dijon Bourgogne
Dijon, 21079, France
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