Parkinson's patients try VR video games to improve balance
NCT ID NCT07038590
First seen Jan 04, 2026 · Last updated Jun 23, 2026 · Updated 26 times
Summary
This study tested whether a virtual reality exercise program (exergames) could improve balance and reduce fall risk in people with mild to moderate Parkinson's disease. One hundred participants were randomly assigned to either VR exercise or standard therapy for 3 months. Researchers measured balance, gait, and fall risk before and after the program.
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This is a summary of
the original study
.
Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Contacts and locations
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Locations
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University of Vigo
Pontevedra, Spain
What this could mean
Our plain-language read of the trial. This is informational only — not medical advice or a prediction.
Active substance
immersive virtual reality exergame program
What this could lead to
If it works, this could offer a more engaging and effective way to improve balance and reduce fall risk in people with Parkinson's.
What could go wrong
This is a small, completed trial with 100 participants, so results may not apply to everyone. VR may cause tiredness or discomfort, and the benefit over standard therapy is uncertain.
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.