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Parkinson's patients try VR video games to improve balance

NCT ID NCT07038590

What the study statuses mean

This study's is highlighted.

Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed This study
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Jun 27, 2026 · Last updated Jun 27, 2026

Summary

This study tested whether a virtual reality exercise program (exergames) could improve balance and reduce fall risk in people with mild to moderate Parkinson's disease. One hundred participants were randomly assigned to either VR exercise or standard therapy for 3 months. Researchers measured balance, gait, and fall risk before and after the program.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
immersive virtual reality exergame program
What this could lead to
If it works, this could offer a more engaging and effective way to improve balance and reduce fall risk in people with Parkinson's.
What could go wrong
This is a small, completed trial with 100 participants, so results may not apply to everyone. VR may cause tiredness or discomfort, and the benefit over standard therapy is uncertain.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

100 people

The number who actually took part.

Started

Sep 2024

Finished

Dec 2024

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

30 to 70 years

Sex

Anyone

Healthy volunteers

Not accepted

This study is not open to healthy volunteers. The entry requirements below say who it is open to.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: 1. Suffering from idiopathic PD confirmed by a neurologist. 2. Presenting a stage between 1 and 3 on the Hoehn and Yahr scale. 3. Being able to move around unaided. 4. Absence of dementia with a score on the Mini-Mental State Examination (MMSE) of 18 or higher. 5. Being between 30 and 70 years of age. Exclusion Criteria: 1. Comorbidity that makes physical exercise inadvisable and that prevents all scheduled assessments from being performed. 2. Severe visual and/or hearing disturbances that impede the session. 3. Having a history of vertigo, seizures, or epileptic seizures. 4. Presence of motor fluctuations and/or dyskinesias, gait blockages, or a history of recent falls. 5. Be receiving stable dopaminergic treatment without changes in the previous 3 months and with a prior plan not to change it during the duration of the study. 6. Be receiving second-line therapy (deep brain stimulation or intraduodenal pump). 7. Be participating in another clinical trial. 8. Not attend at least 80% of the immersive virtual reality sessions.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • University of Vigo

    Pontevedra, Spain

More trials for these conditions

Other studies related to the condition(s) this trial covers.