Teens learn CPR from a video game – does it work?
NCT ID NCT07286708
First seen Jun 25, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study tested whether a serious video game called Lifesaver could teach CPR to teenagers as effectively as a traditional instructor-led class. 117 high school students in Turkey were randomly assigned to either play the game or attend a standard CPR lesson. Researchers measured their CPR knowledge and skills right after training, and again at 1 month and 6 months, to see which method worked better and how long the learning lasted.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- Lifesaver video game (interactive CPR training app)
- What this could lead to
- If it works, this could show that video games are a fun, effective way to teach CPR to teenagers, potentially increasing bystander response in emergencies.
- What could go wrong
- This is a small, single-school study in Turkey, so results may not apply everywhere. The video game may not improve skills as well as hands-on practice with a manikin.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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117 people
The number who actually took part.
- Started
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Nov 2021
- Finished
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Dec 2022
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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15 to 17 years
- Sex
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Anyone
- Healthy volunteers
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Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Students enrolled in the 11th grade at Üsküdar High School, Aged 15-17 years, * Volunteered to participate in the study, * Owns a smartphone capable of running the Lifesaver video game, * No health problems affecting verbal communication, * Provided written informed consent signed by both the student and their parent/guardian Exclusion Criteria: * Received Basic Life Support (BLS/CPR) training within the past 12 months, * Transferred to another school during the study period, * Declined to participate or withdrew consent at any time
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Istanbul Uskudar High School
Üsküdar, Istanbul, 34674, Turkey (Türkiye)
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