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Video game aims to boost teen resilience and well-being

NCT ID NCT07212530

Summary

This study is testing a special video game designed to help teenagers build emotional skills and improve their quality of life. It is for 600 teens aged 12-16, including those with and without chronic conditions like asthma or type 1 diabetes. The game uses artificial intelligence to provide personalized activities that teach coping strategies and promote healthy habits.

This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes NO responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

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Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • Facultat de Psicología

    Valencia, Valencia, 46010, Spain

    Contact

    Contact

    Contact Phone: •••-•••-•••• Email: •••••@•••••

    Contact

Conditions

Explore the condition pages connected to this study.