Video game aims to boost teen resilience and well-being
NCT ID NCT07212530
Summary
This study is testing a special video game designed to help teenagers build emotional skills and improve their quality of life. It is for 600 teens aged 12-16, including those with and without chronic conditions like asthma or type 1 diabetes. The game uses artificial intelligence to provide personalized activities that teach coping strategies and promote healthy habits.
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Study contacts
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Contact
Phone: •••-•••-•••• Email: •••••@•••••
Locations
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Facultat de Psicología
Valencia, Valencia, 46010, Spain
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Contact
Contact Phone: •••-•••-•••• Email: •••••@•••••
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Conditions
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