Vaccine education goes digital: games and animations aim to sway hesitant teens
NCT ID NCT06832670
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tested whether educational materials, a video animation, and a simulation game could improve vaccine knowledge and reduce hesitancy in adolescents aged 18-21. A total of 210 participants were split into an intervention group and a control group. The goal was to see if these engaging tools could positively influence health beliefs and increase vaccine acceptance.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- Active substance
- vaccine education, video animation, and game application
- What this could lead to
- If successful, this approach could provide a simple, low-cost way to increase vaccine acceptance among young people, helping reduce the spread of infectious diseases.
- What could go wrong
- This is a small, completed study measuring knowledge and attitudes, not actual vaccination rates. Results may not apply to other age groups or settings.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
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Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
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210 people
The number who actually took part.
- Started
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Mar 2025
- Finished
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Apr 2025
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
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18 to 21 years
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Aged between 18-21 * Willing to participate in the research * Completes all research forms * Fully participates in the training sessions Exclusion Criteria: * Desire to withdraw from the research
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Kahramanmaraş Sütçü İmam University
Kahramanmaraş, Eyalet/Yerleşke, 46000, Turkey (Türkiye)
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