Teens learn about vaccines through video games in new study
NCT ID NCT06832670
First seen Apr 25, 2026 · Last updated May 23, 2026 · Updated 5 times
Summary
This study tested whether educational materials, animated videos, and a simulation game could help teens aged 18-21 feel more positive about vaccines. 210 participants were split into two groups to compare the effects. The goal was to see if these tools reduce vaccine hesitancy and increase vaccination rates.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Locations
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Kahramanmaraş Sütçü İmam University
Kahramanmaraş, Eyalet/Yerleşke, 46000, Turkey (Türkiye)
Conditions
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