Can video games help measure movement in kids with CP?
NCT ID NCT07360171
First seen Jun 24, 2026 · Last updated Jun 27, 2026 · Updated 1 time
Summary
This study will check how well motion-capture sensors track movements in 100 children and youth with cerebral palsy while they play active video games. Researchers will compare the sensors to a gold-standard system and a therapist's assessments. The goal is to see if these sensors can accurately measure therapy exercises and game movements, potentially making rehabilitation tracking easier and more fun.
What this could mean
Our plain-language read of the trial. This is informational only, not medical advice or a prediction.
- What this could lead to
- If successful, this could improve how therapists measure movement in kids with cerebral palsy using simple video games instead of complex lab equipment.
- What could go wrong
- This is an early-stage validation study, not a treatment trial. The sensors may not prove accurate enough for clinical use, and results may not apply to all children with CP.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Participants
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About 100 people
The number the study aims to enrol. It can still change while the study runs.
- Expected to start
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Feb 2026
An estimate. Start dates often move.
- Expected to finish
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Dec 2027
An estimate. End dates often move.
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
Who is studied
Study population will include clients recruited through Holland Bloorview Kids Rehabilitation Hospital as well as through community postings
- Ages
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5 to 24 years
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: 1. Aged 5 to 24 years 2. Sufficient motor skills to successfully play the game (i.e., able to lift hand above shoulder) 3. Able to see and interact with the monitor - minimal visual or auditory impairments 4. Willing to wear reflective stickers on skin and on tight fitting clothing 5. Willing to wear athletic tape around arms and/or legs to secure loose clothing 6. Mobility similar to GMFCS Levels I-III. Exclusion Criteria: * Any injury/disability that would make moderate exercise unsafe. * History of epilepsy aggravated by screen time. For the latter, the child will be eligible to participate if they safely participated in 1 hour of TV/video games per week as reported by the parent.
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Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
How to take part
Only the study team decides who joins. These are the ways to reach them.
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The places running it
1 site. The list below names each one and where it is.
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The official record
ClinicalTrials.gov lists the study team's own contact details, including names and phone numbers. We don't republish those.
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A doctor treating you
A doctor who knows your case can contact a study site on your behalf, and can tell you whether this study is worth pursuing at all.
Contacts and locations
Locations
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Holland Bloorview Kids Rehabilitation Hospital
Toronto, Ontario, M4G 1R8, Canada
More trials for these conditions
Other studies related to the condition(s) this trial covers.
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- Can a moving platform help kids with cerebral palsy steady their steps?
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