Video game workout boosts fitness in seniors
NCT ID NCT06216236
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study tested whether using a Kinect motion-sensing video game for aerobic exercise helps pre-frail older adults (age 60+) improve their physical fitness and quality of life. 64 community-dwelling participants did either Kinect-based or traditional exercise. The Kinect group showed better results in fitness measures like walking and strength, and reported higher exercise enthusiasm.
This is an AI summary of the original study and may miss details. Read our disclaimer.
Study facts
What this study's own registry entry says, in plain language.
- Phase
-
Not a phased trial
Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.
- Participants
-
64 people
The number who actually took part.
- Started
-
Feb 2024
- Finished
-
Dec 2025
- Lead sponsor
-
Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
- Ages
-
60 years and older
- Sex
-
Anyone
- Healthy volunteers
-
Not accepted
This study is not open to healthy volunteers. The entry requirements below say who it is open to.
Show the full entry requirements Hide the full entry requirements
Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * (1) individuals \>60 years old who live in the community; (2) use of the SOF scale for frailty to evaluate the three assessments, any one of which satisfy the \"pre-frailty\" criteria; (3) able to walk independently for 5 minutes, regardless if they need a walking aid; and (4) medication usage has been stable in the past month. Exclusion Criteria: * (1) those with psychiatric diseases or comorbidities based on the DSM-IV criteria and had psychiatric comorbidities (e.g., major depressive disorder); (2) clinically diagnoses of dementia (dementia) or other severe cognitive impairments (Mini-Mental State Examination score \<24 points); and (3) other neurological, orthopedic, and unstable diseases.
Get updates
Get notified about this study
Sign up to get updates when this study changes or when new studies for Physical fitness are added.
Genom att skicka in godkänner du våra Användarvillkor
Conditions
The condition(s) this trial relates to.
As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
-
Kaohsiung Veterans General Hospital
Kaohsiung City, 813, Taiwan
-
National Cheng Kung University
Tainan, Taiwan
More trials for these conditions
Other studies related to the condition(s) this trial covers.
- Could a VR headset replace drugs for Kids' circumcision pain?
- 150,000 children to be tracked from birth to old age in massive health study
- Can video games or vibration boards help kids with down syndrome get stronger?
- Can virtual reality teach kids to protect their hearts?
- Can VR better prepare dental students for Real-Life medical crises?
- Fasted cycling may change how immune cells burn fuel, study probes