Dental students play their way to knowledge in gamification showdown
NCT ID NCT07479342
First seen Apr 01, 2026 · Last updated May 24, 2026 · Updated 10 times
Summary
This study tested whether a board game could teach final-year dental students about orthodontic appliances better than a standard lecture. Fifty students were split into two groups: one played the game, the other attended a lecture. Their knowledge was measured with a test before, during, and after the session, and again one month later to check retention. The goal was to see if gamification makes learning more effective.
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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Locations
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Foundation University Islamabad
Islamabad, Federal, 44000, Pakistan
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