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Can a video game teach emotional skills? new study says yes

NCT ID NCT06049407

First seen May 10, 2026 · Last updated Jun 17, 2026 · Updated 7 times

Summary

This study tested a serious video game called emoWELL, designed to help young adults (ages 18-29) learn healthy emotional regulation strategies. 385 participants played the game and researchers measured changes in emotional control, self-esteem, and well-being using questionnaires. The goal was to see if a fun, interactive tool could improve mental health skills in everyday life.

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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

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Contacts and locations

Locations

  • Spain

    Valencia, Valencian Comunity, 46020, Spain

Conditions

The condition(s) this trial relates to.

Emotional Regulation

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.