Can a video game teach emotional skills? new study says yes
NCT ID NCT06049407
First seen May 10, 2026 · Last updated Jun 17, 2026 · Updated 7 times
Summary
This study tested a serious video game called emoWELL, designed to help young adults (ages 18-29) learn healthy emotional regulation strategies. 385 participants played the game and researchers measured changes in emotional control, self-esteem, and well-being using questionnaires. The goal was to see if a fun, interactive tool could improve mental health skills in everyday life.
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Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.
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Locations
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Spain
Valencia, Valencian Comunity, 46020, Spain
Conditions
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