Virtual reality study reveals Culture's hidden influence on brain and movement
NCT ID NCT07242937
First seen Jun 27, 2026 · Last updated Jun 27, 2026
Summary
This study looked at how growing up in different cultures might affect the way people learn and move in a virtual reality (VR) environment. Forty-three healthy university students, some who lived mainly in their home country and others who lived abroad for at least ten years, completed cognitive tests, motor skill tasks, and a VR game over four days. The goal was to observe natural differences in learning and performance between the two groups, not to test a treatment.
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Study facts
What this study's own registry entry says, in plain language.
- Participants
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43 people
The number who actually took part.
- Started
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Oct 2024
- Finished
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Feb 2025
- Lead sponsor
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Other sponsor
The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.
Who can take part
This study's own entry requirements. Only the study team can say for certain whether you qualify.
Who is studied
Healthy university students aged 17-35. Participants were divided into two cohorts based on long-term cultural exposure: Home group (lived in their home country for at least ten years) and Abroad group (lived abroad for at least ten years). All participants were fluent in English and completed four days of cognitive assessments and VR gameplay sessions.
- Ages
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17 to 35 years
- Sex
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Anyone
- Healthy volunteers
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Accepted
You do not need to have the condition being studied to take part.
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Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.
Inclusion Criteria: * Healthy university students aged 17-35 * Lived at least ten years in either their home country (Home group) or abroad (Abroad group) * Fluent in English * Normal or corrected-to-normal vision * Able to use virtual reality headset and controllers * Provided informed consent Exclusion Criteria: * History of neurological or psychiatric disorders * Severe visual or motor impairment * Use of medications affecting cognition * Any condition preventing safe participation in VR tasks
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As listed by the trial registrant
The condition terms exactly as the trial's registrant entered them.
Contacts and locations
Locations
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Bahcesehir University- Faculty of Health Sciences
Istanbul, Turkey (Türkiye)
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