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Zap your brain, learn VR faster? new study investigates

NCT ID NCT07447882

First seen Mar 14, 2026 · Last updated Jun 15, 2026 · Updated 19 times

Summary

This study explores whether a gentle electrical current applied to the scalp (tDCS) can help healthy adults learn a virtual reality game called Beat Saber more quickly. Researchers will compare game performance before and after stimulation in 52 participants aged 18-45. This is a basic science study to understand how brain stimulation and VR might work together, with future goals of helping people recover movement after stroke or other conditions.

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This is a summary of the original study . Summaries may miss details or leave out important information. Before applying or accepting participation, make sure you have read and understood the full study. Curemydisease.com takes no responsibility whatsoever for anything missed, misunderstood, or acted upon as a result of our summary — we know it does not capture everything.

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Contacts and locations

Study contacts

  • Contact

    Phone: •••-•••-•••• Email: •••••@•••••

Locations

  • National Institute for Fitness and Sport

    RECRUITING

    Indianapolis, Indiana, 46202, United States

    Contact Email: •••••@•••••

Conditions

The condition(s) this trial relates to.

Motor Activity

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.