Virtual reality kicks off: could VR training sharpen football skills and cut mental fatigue?

NCT ID NCT07691229

First seen Jul 08, 2026 · Last updated Jul 09, 2026 · Updated 1 time

Summary

This study tests whether adding virtual reality (VR) training to regular practice improves football-specific technical skills, training load, and mental fatigue in licensed male football players. Twenty-four players are randomly assigned to either a VR training group (using the Rezzil Index app on HTC Vive Pro or Oculus Quest 2, twice a week for 8 weeks) or a control group that continues normal training. The goal is to see if VR can be an effective, low-stress way to enhance performance.

What this could mean

Our plain-language read of the trial. This is informational only — not medical advice or a prediction.

Active substance
Rezzil Index VR training device
What this could lead to
If effective, VR training could become a standard supplement to regular football practice, boosting technical skills without extra physical strain.
What could go wrong
This is a small, early-stage study with only 24 participants, so results may not apply broadly. VR training may not translate to real-game performance.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Get updates

Get notified about this study

Sign up to get updates when this study changes or when new studies for ATHLETIC PERFORMANCE are added.

Our safety recommendation!

By submitting, you agree to our Terms of use

Conditions

The condition(s) this trial relates to.

Mental Fatigue

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

Contacts and locations

Locations

  • Manisa Celal Bayar University, Faculty of Sport Sciences

    Manisa, Turkey (Türkiye)

More trials for these conditions

Other studies related to the condition(s) this trial covers.