Virtual worlds, real skills: could VR training unlock social confidence in kids with ADHD?

NCT ID NCT07784933

What the study statuses mean

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Recruitment status, easiest to join first

Recruiting now
This trial is taking on new participants right now.
Not yet recruiting This study
Registered, but not yet taking participants.
By invitation only
Not open to general applications. Only people the study team invites can take part.
Paused
Paused for now. It may or may not start again.
Ongoing
Running, but no longer taking on new participants.
Completed
The trial has finished. Results may not be published yet.
Stopped early
Stopped early, before it reached the end. That can be for many reasons, including safety.
Cancelled
Cancelled before anyone took part.

Expanded access (not trials)

Expanded access
Not a trial. This treatment can be requested outside a study, case by case, for people who qualify.
Expanded access (paused)
Not a trial. The treatment can normally be requested outside a study, but is unavailable right now.
Expanded access (ended)
Not a trial. The treatment could once be requested outside a study, but no longer can.
Approved
The treatment has been approved, so it is available normally rather than through this programme.

When the status isn't known

Details not published
The full record has not been published yet, so there is little to show here.
Status unknown
This status has not been confirmed recently, so it may be out of date.

First seen Aug 25, 2026 · Last updated Aug 26, 2026 · Updated 1 time

Summary

This study tests whether a gamified virtual reality (VR) program can help children with ADHD improve their social skills. Children aged 6 to 12 will be randomly assigned to either the VR training, traditional social skills training, or a waitlist. Both training groups will attend 12 sessions over three weeks, and all participants will be assessed before, right after, and at 3 and 6 months later. The goal is to see if the immersive, interactive VR environment helps children practice and learn social cues more effectively than standard approaches.

What this could mean

Our plain-language read of the trial. This is informational only, not medical advice or a prediction.

Active substance
Immersive gamified virtual reality-based training (iGameVRT)
What this could lead to
If effective, this VR program could offer an engaging, safe way to help children with ADHD build social skills, potentially complementing or enhancing traditional therapies.
What could go wrong
This is a relatively small trial, and results may not apply to all children with ADHD. The VR training's novelty might influence outcomes, and long-term benefits beyond six months are unknown.

This is an AI summary of the original study and may miss details. Read our disclaimer.

Study facts

What this study's own registry entry says, in plain language.

Phase

Not a phased trial

Phase numbers describe drug development. The registry uses this when they do not apply, as it does for trials of devices, procedures or behaviour changes, and for observational studies.

Participants

About 120 people

The number the study aims to enrol. It can still change while the study runs.

Expected to start

Jan 2027

An estimate. Start dates often move.

Expected to finish

Aug 2028

An estimate. End dates often move.

Lead sponsor

Other sponsor

The registry's catch-all category, for sponsors it does not file as a company, a government agency, or a research network.

Who can take part

This study's own entry requirements. Only the study team can say for certain whether you qualify.

Ages

6 to 12 years

Sex

Anyone

Healthy volunteers

Accepted

You do not need to have the condition being studied to take part.

Show the full entry requirements

Copied word for word from the study's registry entry, so the wording is the study team's rather than ours.

Inclusion Criteria: * (1) children aged between 6 and 12 years; * (2) a diagnosis of ADHD by a psychologist or psychiatrist according to the Diagnostic and Statistical Manual of Mental Disorders (DSM-IV) criteria for ADHD; * (3) able to speak, listen and understand Cantonese; * (4) willing to provide informed consent from the participants and the legal guardian of the participants. Exclusion Criteria: * (1) with comorbid conduct/behaviour problems; * (2) with a physical or learning disability that affects the ability to conduct the intervention; * (3) with an abnormal intellectual ability (unable to understand the materials delivered in the intervention); * (4) initiation or change of ADHD medication during the study period; * (5) history of severe motion sickness; * (6) have participated in other psychological interventions for regulating ADHD-related symptoms.

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Conditions

The condition(s) this trial relates to.

As listed by the trial registrant

The condition terms exactly as the trial's registrant entered them.

How to take part

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  1. The official record

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